A look at the ‘clover house’ and its new ‘fancy’ home
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The latest edition of Polygon’s ‘Clover House’ feature explores the ‘Clove House’ concept.
We talked to developer James MacLean about what the ‘fantastic’ new design looks like and what it will offer to players looking to live and play outside their comfort zones.
In a nutshell, the concept is that the house is built for everyone and that everyone will have the same access to all of the amenities.
“Clover is the first game to offer a fully customisable, interactive home, so everyone will feel like they’re part of the family and get the same experiences, whether it’s an outdoor play area, a kitchen with a sink and dishwasher, or a fully-furnished lounge area, as well as a full-service spa,” MacLean told Polygon.
“We want the game to be accessible and fun for everyone.
We want to give everyone the opportunity to live out their fantasy of living and working in a ‘clove house’.”
Clover house concept by James Maclean, artist and designer at Clover House studioIn the past, developers have experimented with different designs to get their game into a more ‘familiar’ setting.
Clover House, on the other hand, will be more akin to a traditional home.
“It is a real home,” Maclean explained.
“It will be a very natural home for everyone.”
The developer hopes to offer an experience that is both more interactive and more personal.
“The idea of living out your fantasies of living outside your comfort zone and being able to be in the world as you see it is something that is very appealing for many people, and we think it’s something that’s really important to have,” he said.
“People who want to be able to live more of their lives as if they are outside the comfort zone but also in the real world will really enjoy this game.”
Clover’s first version will feature eight living rooms and an outdoor area for up to six players.
A second version will have four bedrooms and an indoor area for four people.
The final version will also feature two bedrooms and a kitchen and spa.
“When you think of the design of a home, it can get very confusing, because you can have two people living in the same room or two people in separate rooms, but in reality, it’s not that easy,” MacLeod explained.
“There are very specific things you have to do in order to do that, but it’s very easy to imagine what the design might look like, but then there are lots of variables that affect how that might work, so you really need to really think about what your needs are.”
You really want to make sure that you can balance it with what you want to achieve as a designer and as a player.
“Clove’s house design is based on the original design of the original home that was constructed in 1903.
It was built by architect William T. Harrison and his wife Anna, who owned a house in Virginia.
It was named for Harrison’s wife, and the home was originally designed to be open to the elements, but he did not want it to be completely enclosed.
Instead, it was designed to have a wall that would be about 15 inches thick.
It is not clear if the concept will be available in North America or Europe.
It will be announced in the future, MacLean said.”
We’re excited to introduce more features to our home-themed games in the Clover House universe. “
The design is going to be based on those two models.”
We’re excited to introduce more features to our home-themed games in the Clover House universe.
The game is now live, and is currently in development.
For more information, head to the Clover house website
The latest edition of Polygon’s ‘Clover House’ feature explores the ‘Clove House’ concept.We talked to developer James MacLean about what…